Magic the Gathering
A player in Magic takes the role of a Planeswalker, a powerful wizard who can travel (“walk”) between dimensions (“planes”) of the Multiverse, doing battle with other players as Planeswalkers by casting spells, using artifacts, and summoning creatures as depicted on individual cards drawn from their individual decks. A player defeats their opponent typically (but not always) by casting spells and attacking with creatures to deal damage to the opponent’s “life total,” with the objective being to reduce it from 20 to 0, or 40 to 0 in some group formats. Although the original concept of the game drew heavily from the motifs of traditional fantasy role-playing games such as Dungeons & Dragons, the gameplay bears little similarity to paper-and-pencil games, while simultaneously having substantially more cards and more complex rules than many other card games.
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Emery, Clayton
Magic: The Gathering: Greensleeves #2: Shattered Chains by Clayton Emery
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Emery, Clayton
Magic: The Gathering: Greensleeves #3: Final Sacrifice by Clayton Emery
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Magic the Gathering
Magic: The Gathering: Kamigawa Cycle #3: Guardian: Saviors of Kamigawa by Scott McGough
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Magic the Gathering
Magic: The Gathering: Masquerade Cycle #2: Nemesis by Paul B. Thompson
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Magic the Gathering
Magic: The Gathering: Mirrodin Cycle #3: The Fifth Dawn by Cory J. Herndon
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King, J. Robert
Magic: The Gathering: Onslaught Cycle #1: Onslaught by J. Robert King
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Magic the Gathering
Magic: The Gathering: Ravnica Cycle #3: Dissension by Cory J. Herndon
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