Pawn of ProphecyA magnificent epic set against a history of seven thousand years of the struggles of Gods and Kings and men – of strange lands and events – of fate and a prophecy that must be fulfilled! THE BELGARIAD Long ago, so the Storyteller claimed, the evil God Torak sought dominion and drove men and Gods to war. But Belgarath the Sorcerer led men to reclaim the Orb that protected men of the West. So long as it lay at Riva, the prophecy went, men would be safe. But that was only a story, and Garion did not believe in magic dooms, even though the dark man without a shadow had haunted him for years. Brought up on a quiet farm by his Aunt Pol, how could he know that the Apostate planned to wake dread Torak, or that he would be led on a quest of unparalleled magic and danger by those he loved – but did not know? For a while his dreams of innocence were safe, untroubled by knowledge of his strange heritage. For a little while… THUS BEGINS BOOK ONE OF THE BELGARIAD’ Queen of SorceryThe Trail of Prophecy… Legends told of how the evil God Torak had coveted the power of the Orb of Aldur, until defeated in a final battle. But prophecy spoke of a time when he would awake and again seek dominance over the world. Now the Orb has been stolen by a priest of Torak, and that time was at hand. The master Sorcerer Belgarath and his daughter Polgara the arch-Sorceress were on the trail of the Orb, seeking to regain it before the final disaster. And with them went Garion, a simple farm boy only months before, but now the focus of the struggle. He has never believed in sorcery and wanted no part of it. Yet with every league they traveled, the power grew in him, forcing him to acts of wizardry he could not accept. This continues the magnificent epic of The Belgariad, began in Pawn of Prophecy, set among strange lands against a background of a war of men, Kings, and Gods that had spanned seven thousand years – a novel of strange fate and a prophecy that must come true! Magician’s GambitCe’Nedra, Imperial Princess of Tolnedra, is confused. Everyone knows the tales of the Orb protecting the West from the evil god Torak are just silly legends. But here she is, forced to join a dangerous quest to recover that stolen Orb. No one believes in sorcery, but Garion’s aunt and grandfather seem to be the fabled sorcerers Polgara and Belgarath, who would have to be thousands of years old. Even young Garion is learning to do sorcery. He’s just a farm boy, totally unsuitable for an Imperial Princess. Yet for some reason, she has the urge to teach him, brush back his tangled hair, and comfort him. But he is going to a strange tower in the center of all he believes evil, to face some horrible, powerful magician, and she can’t be there to watch over him. She may never see him again! Thus continues The Belgariad, an epic prophecy still unfolding. Castle of WizardryA magnificent epic set against a history of seven thousand years of the struggles of Gods and Kings and men – of strange lands and events – of fate and a prophecy that must be fulfilled! THE BELGARIAD It had all begun with the theft of the Orb that had so long protected the West from the evil God Torak. Before that, Garion had been a simple farm boy. Afterward, he discovered that his aunt was really the Sorceress Polgara and his grandfather was Belgarath, the Eternal Man. Then, on the long quest to recover the Orb, Garion found to his dismay that he, too, was a sorcerer. Now, at last, the Orb was regained and the quest was nearing its end. Of course, the questors still had to escape from this crumbling enemy fortress and flee across a desert filled with Murgo soldiers searching for them, while Grolim Hierarchs strove to destroy them with dark magic. Then, somehow, they must manage to be in Riva with the Orb by Erastide. After that, however, Garion was sure that his part in these great events would be finished. But the Prophecy still held future surprises for Garion – and for the little Princess Ce’Nedra! THUS CONTINUES BOOK FOUR OF THE BELGARIAD Enchanters’ End GameTHE DRIVE OF PROPHECY The quest was over. The Orb of Aldur was restored. And once again, with the crowning of Garion, there was a descendant of Riva Iron-grip to rule as Overlord of the West. But the Prophecy was unfulfilled. In the east, the evil God Torak was about to awaken and seek dominion. Somehow, Garion had to face the God, to kill or be killed. On the outcome of that dread duel rested the destiny of the world. Now, accompanied by his grandfather, the ancient sorcerer Belgarath, Garion headed toward the City of Endless Night, where Torak awaited him. To the south, his fiancée, the princess Ce’Nedra, led the armies of the West in a desperate effort to divert the forces of Torak’s followers from the man she loved. The Prophecy drove Garion on. But it gave no answer to the question that haunted him: How does a man kill an immortal God? |
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